Augmented reality laser tag
DOI:
https://doi.org/10.64804/zbqt1w40Keywords:
augmented reality, AR, laser tag, Meta Quest 3, virtual environment, colocation, MetaSDK, Unity, OpenCVAbstract
Laser tag is usually played in large pre-existing arenas that require heavy physical equipment. This can be costly, and inconvenient for casual players who do not want to invest heavily into it. As such, the goal of this project is to recreate laser tag in augmented reality (AR) to improve convenience of playing laser tag while demonstrating the capabilites of current mixed-reality systems. This project will leverage the Meta Quest 3 due to its color passthrough and room-scanning abilities to combine virtual and real elements.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Journal of Science & Engineering

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.